Internship · May – Aug 2023

Call of Duty

UX/UI design at Infinity Ward, Activision, on Call of Duty: Modern Warfare II and III.

Role
UX/UI Design Intern
Studio
Infinity Ward, Activision Blizzard · Austin, TX
Games
Modern Warfare II (UI shipped), Modern Warfare III (assets)
Tools
Figma, Adobe Creative Suite, internal Lua tools
Call of Duty: Modern Warfare III key art Call of Duty: Modern Warfare II key art
$2M+ Revenue from top-selling bundles I designed icons for
5 Modifier icons for Havoc, a brand-new multiplayer mode
MW4 Also named in the Modern Warfare 4 (2026) credits

What I shipped

Bundles, and a brand-new mode

Modern Warfare II in-game store featuring a bundle Modern Warfare II in-game store featuring another bundle
In-game store · MWII Seasons 04–05

The Boys & Snoop Dogg bundles

$2M+from The Boys bundles

  • Designed icons for The Boys bundles (Season 04 Reloaded, July 2023), which generated more than $2M in revenue.
  • Designed UI for the Snoop Dogg bundle, part of Season 05’s 50 Years of Hip Hop celebration.
Havoc in Modern Warfare II: the modifier bar and the Gun Runner modifier banner
Havoc’s modifier bar and the Gun Runner modifier
Multiplayer mode · Havoc

A brand-new mode, shipped

5modifier icons

  • Designed 5 icons for Havoc’s core modifiers, the random rule changes that make every match unpredictable.
  • Havoc launched as a brand-new core multiplayer mode in MWII Season 05 (August 2023), then came back in Modern Warfare III.
  • Also shipped in-game UI for MWII and created UI assets for MWIII.
What players said
“Havoc is the best COD mode since WAR mode”r/ModernWarfareII, 2023
“HAVOC gamemode is incredible, i hope they make it permanent”r/ModernWarfareII, 2023
“HAVOC is the BEST GAME MODE in MW3 by FAR!”YouTube, 2024
CreditsAlso named in the Modern Warfare 4 (2026) intern credits

Inside a AAA team

What I worked on

Iconography

Designed icons for in-game store bundles and in-game UI.

AAA design system

Updated the AAA design system in Figma.

UI technical design

Debugged in-game UI with Infinity Ward’s internal Lua tools.

Want the full story?

Much of my work at Infinity Ward is confidential. I’m happy to walk through it in a conversation.