"I picked Knives Out as my target game, because I used to play mobile battle royale games heavily."
in-game currency obtained through recharging
For games that has unlockable characters, especially the ones with special perks
For games that constantly updates new stories or maps
For games that updates weapons with different perks and ability
For games where character/weapons appearances are visible, could have perks added to outfit
Why are we updating the design of the payment system for Outfit/Appearence/Skin in Knives Out?
Current In-game outfit system that encourages in-app purchases
Pretty CG display of new outfit
Excitement and Fulfilment while collecting a set of outfit
The Vanity psychology when admiring their outfit in Lobby
Using Socializing and Interaction between friends to encourage gifting
Allowing users to try on the items. Spurs purchases through simulating the ideal result
Limited Edition/ Limited Price spurs users opportunistic mindset
Social aspect in outfit system: Competitive Mentality
Social aspect in influencer system: Greedy Mentality
Current Knives Out outfit system that encourage purchases
Players lack sufficient motivation on the social aspect to purchase fashion items.
Fashion Arena + Influencer Commision